Hell's Vengeance

Session 16
The End

After killing Scooby Doo in hound archon form, the group takes a nap with rotating watches. A knock comes at the door, it's Rhona Staelish. She asks for Cimri. People get woke and Cimri comes to the door. No one is listening to their conversation as Rhona tells Cimri that it's not too late and this isn't who she is, and no one's listening when Cimri says "you're wrong" and kills her aunt. Cimri and Dan loot her aunt's body and pitch it over the edge of the treefort.

Rhona had said that if they came to the chapel at the end and hurt no one else, they also would not be harmed. Cimri rejects this and drives the group to assault and defeat their enemy.

Dan has a short conversation with a wounded fellow behind a door and, after gaining temporary trust, stabs him dead. There is some lack of leadership. The group finds themselves in a chapel, face to face with Visserene, the Angel Knight. She gives a dumb speech and asks her assistant Ardin to pull a lever. Dan and Cimri fall 40 feet to the ground as the Angel Knight and Ardin draw weapons. They recognize Ardin as the halfling from Fort Estazano, sans manticore.

There's some climbing, some shooting, some rope-wrangling, and a lot of laughter. Shinshatterer goes invisible and corners their two enemies. Arso hits the Angel Knight with 6 rounds of hideous laughter, and Shinman finishes the job. Ardin calls to the heart of the wood, and a dryad temporarily comes in to her aid. It ends with Dan murdering Ardin the runaway slave, and the dryad returns to its wood. The group leaves the body of the Angel Knight and her friends where they are.

The group loots and returns to Fex, their mission complete. The seditionists are gone, their will is broken, and the Glorious Reclamation is removed from Longacre. Everyone gets paid and Fex talks briefly about a new job, a better rank, and a bright future.

There will be none of those things. Dan's player passed away shortly after this session.

We all grew to loathe and love these characters simultaneously, but this was Dan's campaign. He was the proponent for its play, and over the last six months we all got to see him grow from the player who we had to drag forward into the player who dragged us forward. Seeing him grow in this way is an experience I would not give up for anything. I'm just glad to have been along for the ride.

Session 15
House of Dog

The evillers assault the tree fort! After killing a bunch of leshies and falling prey to a bridge-trap, they climb across, only to be accosted by a deputy and a genderless friend with a weird eyeball look. Dan can't climb. Etheace helps him not climb. People get surrounded and then murder some guards, and push past onto a bridge with a dog at the other end.

The dog says "You shall go no further" and Arso shoots it in its dog head, rolling max damage, but haha he had DR10. It's a hound archon. Assume archon form and hit Cimri with a mwk greatsword for like all her health (+ 9/+ 4 2d6+3 greatsword, + 3 bite 1d8+3).

This fight was actually kind of rad, it's beyond the group's capabilities to fight really, but they did it! Arso did a laughter to CC the target a couple times while Dan and Etheace ran back up- Dan wouldn't get to the fight without Etheace to climb and operate the elevator, and also to repair the bridge. Everyone would be dead if Arso didn't succeed with hideous laughter, or if he didn't heal people. Everyone would be dead if Shinman didn't do the damage he did. Everyone would be dead if Dan wasn't an antipaladin with smite good to bypass DR10/evil. Turns out, that's the solution to the puzzle. Congratulations! You killed a dog.

Session 14
Treehouse of Incompetence

Arso, Etheace, Dan, and Cimri hang out under a tree fort. After walking carefully in, Etheace sets something on fire and alerts Peter Pan's whole base. Some wolves come out. A jerk bard and his sheriff's deputy friends fire at the group but get killed and fall off tree-ropes and stuff. Dan can't climb a ladder but he can murder a wolf.

Cimri ascends a ladder and lowers an elevator for Dan the Man Without Arms Capable of Climbing a Rope Ladder. We're all in the tree fort. People are blown away by the intricate design of printing a map and cutting it then taping it together, amazing.

We find some leaf leshys in a run-down treeshack. Etheace/Arso set them on fire and people get pelted with pinecones. Dan traps them inside and they burn up. He eats one and it sucks. Arso is disgusted and runs across another bridge and it gives out, he falls 30 feet to the ground and acts like nothing happened. There's still half a map to explore and hypothetically an Angel Knight to kill. Next time.

Session 13
Not Feelin It

This time no one was feeling it. We resolved the end of the prior session: Dan convinced Cimri to stay with the group, and successfully removed Rhona from the house without violence because being evil is super hard. The ash house burned down from a lamp Cimri threw at her aunt, and Gaurig, now homeless, sidled up to the group. Dan told it to fuck off. Razelago thought that was fine.

Through some hand-holding/leading-by-the-nose the group made their way to the Court of Spears beyond Fort Estazano, an abandoned bandit treefort built atop Titan Aspens, aka the tuna fish can trees. We pick up from there as they're about to deal with the source of the Longacre rebellion.

Session 12
Murder Party

This time all four plus Cimri killed people while standing on a guillotine. First it was normal rioters, then Allamar showed up seeking vengeance. Some people got hurt and a lot more got kilt and Allamar and Kels (dressed as the angel knight) got capturt. Looting Allamar revealed a key and then a note, which read "When you're done or whatever seek me in the Court -LV". Some diggin' revealed that the Court is basically an abandoned hideout in the Whisperwood past Fort Estazano, in fact it was one of the bandit holdouts that Estazano was contructed to deal with.

The group turned Allamar and Kels in to Fex who then imprisoned them both.

In the middle of the night, Razelago woke up the not-Dan party and told them shit was goin down at the Ash House, Rhona showed back up with her old deputies and were causin a ruckus. Dan wakes up to the sound of a lamp being thrown/exploding/catching the building on fire, while 2 guards stand outside and 2 are inside dealing with Gaurig and Rhona is trying to convince Cimri to come back to the light.

Session 11

Arso, Etheace, Dan, and Cimri pay the dockmaster to engineer a solution to their problem- the Allamar sons get placed in an abandoned part of town at night. Everyone springs out and attacks! Turns out, the sons had some magical protection via a Kubiru (a shooty cherub angel) summoned somehow. Probably their mom. People get shot at and obscured and fighting happens etc until the group overcomes both brothers and the angel (Dan crit the angel to knock it out).

After deliberation, Arso describes an elaborate guillotine to Razelago. It sounded more like a waterslide that beheads you at times. Anyway they give the unconscious angel, Wolo, to Razelago's pet Krenshar, Gaurig, as a meal. Hooray!

They build the guillotine outside the prison/sheriff's office and get people to show up. Fex's guards build the thing and work security. Fifth Sword Knight Allamar is in attendance with her inner circle/congregation. Arso says some words and Etheace thinks he did it bad so she said a bunch too. An angelic knight rides in on a horse and starts to bellow seditions, and Etheace interrupts them by executing the sons. The knight continues, the shock of the deaths and a shiny man in plate talking about "rising up against your oppressors" is a bunch to take in and people start to slip past the guards. Allamar eyes Dan/Etheace as she runs off with her group towards the church.

Blood from the two sons pools in a pattern forming the words "submit" that Arso carved into the ground.

Session 10
But what about Phillip

This session everyone hung around with nothing NPCs. After murdering a halfling and running from her manticore buddy, Dan led the group into some lumber camps. He and Arso tried disguises but they weren't great.

The group checked the Three Steels camp first, looking for seditionists. They didn't find any. The people there made fun of them and Dan tried to beat up a guy named Phillip for his food bowl but messed up. Etheace tried to comfort him for some reason but you guys were drawing attention to him so his compatriots kept beating him up because it was funny. The admin, Mario, told you that if there were any seditionists, they'd be at the other camp. Dan believed him, appropriated some outfits, and everyone went there.

At the Volmirren camp, the group met the admin, Tom, and got bad vibes. He said there's no seditionists here, you should check at the other camp. Everyone got mad and left.

The group paid the dockmaster Zoags to put Loras and Lacall in front of them. We ended with a city partially on fire, the two brothers having been herded to an abandoned house where the party lies in wait, preparing to subdue then publicly execute the two sons of Fifth Sword Knight Allamar.

Session 9
Fly, You Fools!

This time we started to clear up some leads. Dan and Cimri spoke with Razelago, who paid them for their week's work. He then spoke about Fex being upset with the level of disarray in the town, what with the party losing all of their prisoners recently, and gave them a goal: publicly execute someone. He doesn't care who. The party should tell him what they need to do it and when they want it done.

So, this session became "procure an executable person," from a list of many choices: The escaped prisoners Kels, Yavendi, and the general store people; Rhona Staelish, former sheriff of town; the three remaining deputies who beat Dan's face in with sticks; Loran or Lacall Allamar, or possibly their mother, Fifth Sword Knight Allamar; any would do. The group wasn't sure how to procure any of these individuals, so they set out to the town's borders and investigated Fort Estazano, the hundred year old military outpost. On their list was also the lumber mill and the shrine to Erastil.

At the fort they found a halfling lady with a bow who trapped them in the fort and shot the shit out of them. Dan struggles with the gate but gets it open. After a relatively short fight, the halfling blew on a silent whistle and called her manticore buddy in. It's now a CR 8 encounter vs the level 2 party of 4. Dan knocks the halfling down with a javelin, Arso successfully greases the manticore, Cimri grabs her weapons, and everyone runs off into the woods, outpacing the manticore. They become third level after this encounter, emboldened by maybe a near-death experience. Next session: we investigate the lumber mill.

Session 8
I Hate You

This week we half resolved stuff! Loran and Lacall Allamar got away and the group's prisoners (Kels, Yavendi, and the 2 shopkeeps) are long gone (supposedly). Everyone rallied back at the Ash House and discussed their next steps, before being spooked by a spooky ghost. Turns out it was an original Moragatelli family member who died in a tub in the fire that made the Ash House ashy. Also turns out Dan's real good at cuttin' ectoplasm. Arso found war relics on the body. Cimri told Dan that the deed to a halfling slave looks legit and the dude is someone who works up at the lumber camps up north. Maybe resolve that later.

in the morning the party geared up- Arso sold the war relics to the historical society for 700g plus 3 rad scrolls from their collection- Displacement, Remove Curse, and Excruciating Deformation. He also bought a CLW wand with 14 charges for 100g and Dan bought 3 cold iron javelins from the dockmaster Ingoe.

Group rolled out to the chapel of Iomedae and, after surveying the grounds, got surrounded. Fifth Sword Knight Tileava Allamar, head of the church and mom to the two jailbreakers, told the party to forget what happened and walk away. Some heated exchange made it clear she respects either her own law or the law that was, and not the party's/Fex's recent decrees. Being outnumbered 6 to 4 and facing someone above middle-management in a religious order, the party left but was super mad about it.

There's poo on all your windows.

Session 7

This time you guys did some messed up stuff.

Caggan in boar-form charged at you all and we had an hour long fight where you stunlocked him to death. Which is good, because he could potentially one shot you all. Anyway he's super dead, Arso and Shinman butchered him and put him in his own chili then served him to his former customers. Which is, like, a whole new level of messed up for you all.

You met Zaggar of Vulture Crag, a hobgoblin who wanted in. Etheace got a writ of passage for him and he told you guys about what's going on outside- The Helllknight order of the Godclaw found Heart's Edge, and an uppity Iomedaean paladin got mad and organized a rebellion, took the sword back, threw them out of Isger, and started spreading some sedition. You guys think the Angel Knight, Visserene, is an emissary from that paladin/the Glorious Reclamation. Dan knew all about the sword.

You captured the ladies who run the general store and put two of them in stocks and let the third go free, they were spreading seditious materials out of their basement. Etheace hired a guy named Cousin Nicky. You updated Fex and everyone went to bed in different places. In Etheace's sleepytown, the prison, two masked dudes were releasing your general store people from the pillories. They're the Allamar twins, sons of the Fifth-Sword-Knight-Allamar Iomedaean chapel in town. They done run off with your ladies.


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